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Remember Me

Game: AAA, DontNod, Capcom

Position: Senior Game/Level designer

Platform: PS3, 360, PC

Release date: June 2013

TRAILERS

Description

 

I was hired as a senior designer to take one of the longest episodes of the game, the 3rd one, from the green light state to the final state. 

 

The tasks included:



  • Layout: design or redesign layout areas. Depending on the situation, it could be from block mesh or directly static meshes. Traversal gameplay and fight arenas.

  • Rational Level Design: Progressively introduce new gameplay elements and manage their pacing.

  • Story telling: close collaboration with the lead writer, cinematic, sound and animation teams to design and implements the creative director's vision.

  • Fights: Add, modify or tune fights throughout the level. Introduce enemies, manage waves, difficulty/balance.

  • FSM the Kismet like 'state machine' scripting: Use the kismet like tool to script the levels and features. From puzzles management to triggering an event, tutorials to NPC behaviors, everything was done with this powerful visual scripting language.

  • Scrum based production, daily communication with the artist in charge of the episode to find the best balance between graphics and gameplay.

  • Game Design: have some input on game design related elements. Participate in the weekly game design meeting to discuss the game design issues.

  • Debug: tuning and balancing, debugging. Intensive use of a JIRA database to debug, assign design tasks.

WALKTHROUGH
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